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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| wiki:class_diagram [2022/07/25 16:38] – [Building Interact] admin | wiki:class_diagram [2022/07/27 16:48] (current) – admin | ||
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| Line 1: | Line 1: | ||
| + | --- // | ||
| ====== Class Diagram ====== | ====== Class Diagram ====== | ||
| Line 125: | Line 126: | ||
| </ | </ | ||
| - | ;#; | + | |
| - | ** EVERY METHOD EXPLAINATION ** | + | |
| Line 141: | Line 141: | ||
| Refresh method calls Delete() and ShowsList(), | Refresh method calls Delete() and ShowsList(), | ||
| </ | </ | ||
| - | ;#; | ||
| ===== Building Interact ===== | ===== Building Interact ===== | ||
| Line 423: | Line 422: | ||
| - | ===== Building Interact | + | ===== Bangunan (SCRIPTABLE OBJECT) |
| <code CSharp | Full Script> | <code CSharp | Full Script> | ||
| - | using Sirenix.OdinInspector; | ||
| using System.Collections; | using System.Collections; | ||
| using System.Collections.Generic; | using System.Collections.Generic; | ||
| - | using TMPro; | ||
| using UnityEngine; | using UnityEngine; | ||
| + | using Sirenix.OdinInspector; | ||
| - | public class BuildingInteract | + | #region Code Information |
| + | /* | ||
| + | This is a scriptable object. make sure to put x/z location to the pivot of camera Rig | ||
| + | */ | ||
| + | # | ||
| + | |||
| + | [CreateAssetMenu(fileName = " | ||
| + | public class Bangunan | ||
| { | { | ||
| - | public | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | _8_JMSK = 7, | + | |
| - | _9_DEWAN_WARISAN = 8, | + | |
| - | _10_STUDENT_CENTRE = 9, | + | |
| - | _11_GALERI_PUO = 10, | + | |
| - | _12_FUTSAL_CAMPUS_A = 11, | + | |
| - | _13_BENGKEL_MEKANIKAL = 12, | + | |
| - | _14_BENGKEL_AWAM = 13, | + | |
| - | _15_PERPUSTAKAAN = 14, | + | |
| - | _16_DEWAN_JUBLI = 15, | + | |
| - | _17_JMSK_D_JKM = 16, | + | |
| - | _18_BENGKKEL_AKM = 17, | + | |
| - | _19_JKP = 18, | + | |
| - | _20_CAFE_JKE = 19, | + | |
| - | _21_JTMK = 20, | + | |
| - | _22_JKE = 21 | + | |
| - | | + | |
| - | | + | public |
| - | | + | public |
| - | [Title(" | + | } |
| - | public | + | |
| - | | + | |
| - | [SerializeField] | + | |
| - | [EnumToggleButtons] | + | |
| - | [Title(" | + | |
| - | private SenaraiBangunan senaraiBangunan; | + | |
| - | private Bangunan bangunan; | ||
| - | private List< | ||
| - | | ||
| - | |||
| - | private void Start() | ||
| - | { | ||
| - | bangunan = new Bangunan(); | ||
| - | bangunanChild = new GameObject(); | ||
| - | bangunanList = GameObject.Find(" | ||
| - | bangunan = bangunanList[(int)senaraiBangunan]; | ||
| - | |||
| - | |||
| - | Debug.Log(" | ||
| - | |||
| - | instantiateNewHologram(); | ||
| - | setActiveHide(false); | ||
| - | } | ||
| - | |||
| - | public void openSearch() | ||
| - | { | ||
| - | var button = GameObject.Find(" | ||
| - | button.openObjet(); | ||
| - | |||
| - | tmp.text = bangunan.namaBangunan; | ||
| - | GameObject.Find(" | ||
| - | GameObject.Find(" | ||
| - | GameObject.Find(" | ||
| - | } | ||
| - | |||
| - | |||
| - | private void instantiateNewHologram() | ||
| - | { | ||
| - | var newItem = Instantiate(this, | ||
| - | bangunanChild = newItem.gameObject; | ||
| - | bangunanChild.transform.localScale += new Vector3(0.01f, | ||
| - | bangunanChild.transform.SetParent(this.transform); | ||
| - | Destroy(bangunanChild.GetComponent< | ||
| - | bangunanChild.layer = LayerMask.NameToLayer(" | ||
| - | bangunanChild.GetComponent< | ||
| - | |||
| - | } | ||
| - | |||
| - | public void setActiveHide(bool x) | ||
| - | { | ||
| - | bangunanChild.SetActive(x); | ||
| - | } | ||
| - | } | ||
| </ | </ | ||
| - | <file | openSearch() > | ||
| - | This method is used to open button game object and start searching when user click the building | ||
| - | </ | ||
| - | <file | instantiateNewHologram() > | + | ===== Button Lerp To Building ===== |
| - | Create hologram when mouse pointed - it will duplicate object set as child and increase size to 0.01 | + | |
| - | </ | + | |
| - | + | ||
| - | <file | setActiveHide(bool x) > | + | |
| - | active and deactive hologram object | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Building | + | |
| <code CSharp | Full Script> | <code CSharp | Full Script> | ||
| - | using Sirenix.OdinInspector; | ||
| using System.Collections; | using System.Collections; | ||
| using System.Collections.Generic; | using System.Collections.Generic; | ||
| + | using UnityEngine; | ||
| using TMPro; | using TMPro; | ||
| - | using UnityEngine; | + | using System; |
| - | public class BuildingInteract : MonoBehaviour | + | #region Code Information |
| - | { | + | /* |
| - | | + | |
| - | | + | |
| - | | + | and use building location values to lerp into the preferred location |
| - | | + | */ |
| - | | + | #endregion |
| - | _4_dewan_jka = 3, | + | |
| - | _5_hep = 4, | + | |
| - | _6_JKM_D_JKA = 5, | + | |
| - | _7_PEJABAT_PENTADBIRAN = 6, | + | |
| - | _8_JMSK = 7, | + | |
| - | _9_DEWAN_WARISAN = 8, | + | |
| - | _10_STUDENT_CENTRE = 9, | + | |
| - | _11_GALERI_PUO = 10, | + | |
| - | _12_FUTSAL_CAMPUS_A = 11, | + | |
| - | _13_BENGKEL_MEKANIKAL = 12, | + | |
| - | _14_BENGKEL_AWAM = 13, | + | |
| - | _15_PERPUSTAKAAN = 14, | + | |
| - | _16_DEWAN_JUBLI = 15, | + | |
| - | _17_JMSK_D_JKM = 16, | + | |
| - | _18_BENGKKEL_AKM = 17, | + | |
| - | _19_JKP = 18, | + | |
| - | _20_CAFE_JKE = 19, | + | |
| - | _21_JTMK = 20, | + | |
| - | _22_JKE = 21 | + | |
| - | } | + | |
| - | [Title(" | + | public class ButtonLerpToBuilding |
| - | public TMP_InputField tmp; | + | |
| - | [Title(" | + | |
| - | public Material holoMaterial; | + | |
| - | public GameObject bangunanChild; | + | |
| - | [SerializeField] | + | |
| - | [EnumToggleButtons] | + | |
| - | [Title(" | + | |
| - | private SenaraiBangunan senaraiBangunan; | + | |
| - | + | ||
| - | private Bangunan bangunan; | + | |
| - | private List< | + | |
| - | + | ||
| - | + | ||
| - | private void Start() | + | |
| - | { | + | |
| - | bangunan = new Bangunan(); | + | |
| - | bangunanChild = new GameObject(); | + | |
| - | bangunanList = GameObject.Find(" | + | |
| - | bangunan = bangunanList[(int)senaraiBangunan]; | + | |
| - | + | ||
| - | + | ||
| - | Debug.Log(" | + | |
| - | + | ||
| - | instantiateNewHologram(); | + | |
| - | setActiveHide(false); | + | |
| - | } | + | |
| - | + | ||
| - | public void openSearch() | + | |
| - | { | + | |
| - | var button = GameObject.Find(" | + | |
| - | button.openObjet(); | + | |
| - | + | ||
| - | tmp.text = bangunan.namaBangunan; | + | |
| - | GameObject.Find(" | + | |
| - | GameObject.Find(" | + | |
| - | GameObject.Find(" | + | |
| - | } | + | |
| - | + | ||
| - | + | ||
| - | private void instantiateNewHologram() | + | |
| - | { | + | |
| - | var newItem = Instantiate(this, | + | |
| - | bangunanChild = newItem.gameObject; | + | |
| - | bangunanChild.transform.localScale += new Vector3(0.01f, | + | |
| - | bangunanChild.transform.SetParent(this.transform); | + | |
| - | Destroy(bangunanChild.GetComponent< | + | |
| - | bangunanChild.layer = LayerMask.NameToLayer(" | + | |
| - | bangunanChild.GetComponent< | + | |
| - | + | ||
| - | } | + | |
| - | + | ||
| - | public void setActiveHide(bool x) | + | |
| - | { | + | |
| - | bangunanChild.SetActive(x); | + | |
| - | } | + | |
| - | } | + | |
| - | </ | + | |
| - | + | ||
| - | <file | openSearch() > | + | |
| - | This method is used to open button game object and start searching when user click the building | + | |
| - | </ | + | |
| - | + | ||
| - | <file | instantiateNewHologram() > | + | |
| - | Create hologram when mouse pointed - it will duplicate object set as child and increase size to 0.01 | + | |
| - | </ | + | |
| - | + | ||
| - | <file | setActiveHide(bool x) > | + | |
| - | active and deactive hologram object | + | |
| - | </ | + | |
| - | + | ||
| - | ===== Building Interact ===== | + | |
| - | + | ||
| - | <code CSharp | Full Script> | + | |
| - | using Sirenix.OdinInspector; | + | |
| - | using System.Collections; | + | |
| - | using System.Collections.Generic; | + | |
| - | using TMPro; | + | |
| - | using UnityEngine; | + | |
| - | + | ||
| - | public class BuildingInteract | + | |
| { | { | ||
| - | public | + | public |
| - | { | + | |
| - | _1_pusat_islam = 0, | + | |
| - | _2_anjung_premier = 1, | + | |
| - | _3_cisec = 2, | + | |
| - | _4_dewan_jka = 3, | + | |
| - | _5_hep = 4, | + | |
| - | _6_JKM_D_JKA = 5, | + | |
| - | _7_PEJABAT_PENTADBIRAN = 6, | + | |
| - | _8_JMSK = 7, | + | |
| - | _9_DEWAN_WARISAN = 8, | + | |
| - | _10_STUDENT_CENTRE = 9, | + | |
| - | _11_GALERI_PUO = 10, | + | |
| - | _12_FUTSAL_CAMPUS_A = 11, | + | |
| - | _13_BENGKEL_MEKANIKAL = 12, | + | |
| - | _14_BENGKEL_AWAM = 13, | + | |
| - | _15_PERPUSTAKAAN = 14, | + | |
| - | _16_DEWAN_JUBLI = 15, | + | |
| - | _17_JMSK_D_JKM = 16, | + | |
| - | _18_BENGKKEL_AKM = 17, | + | |
| - | _19_JKP = 18, | + | |
| - | _20_CAFE_JKE = 19, | + | |
| - | _21_JTMK = 20, | + | |
| - | _22_JKE = 21 | + | |
| - | } | + | |
| - | | + | public void LerpToBuilding() |
| - | | + | |
| - | [Title(" | + | |
| - | public Material holoMaterial; | + | |
| - | public GameObject bangunanChild; | + | |
| - | [SerializeField] | + | |
| - | [EnumToggleButtons] | + | |
| - | [Title(" | + | |
| - | private SenaraiBangunan senaraiBangunan; | + | |
| - | + | ||
| - | private Bangunan bangunan; | + | |
| - | private List< | + | |
| - | + | ||
| - | + | ||
| - | private | + | |
| { | { | ||
| - | | + | |
| - | bangunanChild = new GameObject(); | + | |
| - | bangunanList = GameObject.Find(" | + | |
| - | bangunan = bangunanList[(int)senaraiBangunan]; | + | |
| - | + | ||
| - | + | ||
| - | Debug.Log(" | + | |
| - | + | ||
| - | instantiateNewHologram(); | + | |
| - | setActiveHide(false); | + | |
| - | } | + | |
| - | + | ||
| - | public void openSearch() | + | |
| - | { | + | |
| - | var button = GameObject.Find(" | + | |
| - | button.openObjet(); | + | |
| - | + | ||
| - | tmp.text = bangunan.namaBangunan; | + | |
| - | GameObject.Find(" | + | |
| - | GameObject.Find(" | + | |
| - | GameObject.Find(" | + | |
| - | } | + | |
| - | + | ||
| - | + | ||
| - | private void instantiateNewHologram() | + | |
| - | { | + | |
| - | var newItem = Instantiate(this, | + | |
| - | bangunanChild = newItem.gameObject; | + | |
| - | bangunanChild.transform.localScale += new Vector3(0.01f, | + | |
| - | bangunanChild.transform.SetParent(this.transform); | + | |
| - | Destroy(bangunanChild.GetComponent< | + | |
| - | bangunanChild.layer = LayerMask.NameToLayer(" | + | |
| - | bangunanChild.GetComponent< | + | |
| - | + | ||
| - | } | + | |
| - | + | ||
| - | public void setActiveHide(bool x) | + | |
| - | { | + | |
| - | bangunanChild.SetActive(x); | + | |
| } | } | ||
| } | } | ||
| - | </ | ||
| - | <file | openSearch() > | ||
| - | This method is used to open button game object and start searching when user click the building | ||
| - | </ | ||
| - | |||
| - | <file | instantiateNewHologram() > | ||
| - | Create hologram when mouse pointed - it will duplicate object set as child and increase size to 0.01 | ||
| - | </ | ||
| - | |||
| - | <file | setActiveHide(bool x) > | ||
| - | active and deactive hologram object | ||
| - | </ | ||
| - | |||
| - | ===== Building Interact ===== | ||
| - | |||
| - | <code CSharp | Full Script> | ||
| - | using Sirenix.OdinInspector; | ||
| - | using System.Collections; | ||
| - | using System.Collections.Generic; | ||
| - | using TMPro; | ||
| - | using UnityEngine; | ||
| - | |||
| - | public class BuildingInteract : MonoBehaviour | ||
| - | { | ||
| - | public enum SenaraiBangunan | ||
| - | { | ||
| - | _1_pusat_islam = 0, | ||
| - | _2_anjung_premier = 1, | ||
| - | _3_cisec = 2, | ||
| - | _4_dewan_jka = 3, | ||
| - | _5_hep = 4, | ||
| - | _6_JKM_D_JKA = 5, | ||
| - | _7_PEJABAT_PENTADBIRAN = 6, | ||
| - | _8_JMSK = 7, | ||
| - | _9_DEWAN_WARISAN = 8, | ||
| - | _10_STUDENT_CENTRE = 9, | ||
| - | _11_GALERI_PUO = 10, | ||
| - | _12_FUTSAL_CAMPUS_A = 11, | ||
| - | _13_BENGKEL_MEKANIKAL = 12, | ||
| - | _14_BENGKEL_AWAM = 13, | ||
| - | _15_PERPUSTAKAAN = 14, | ||
| - | _16_DEWAN_JUBLI = 15, | ||
| - | _17_JMSK_D_JKM = 16, | ||
| - | _18_BENGKKEL_AKM = 17, | ||
| - | _19_JKP = 18, | ||
| - | _20_CAFE_JKE = 19, | ||
| - | _21_JTMK = 20, | ||
| - | _22_JKE = 21 | ||
| - | } | ||
| - | |||
| - | [Title(" | ||
| - | public TMP_InputField tmp; | ||
| - | [Title(" | ||
| - | public Material holoMaterial; | ||
| - | public GameObject bangunanChild; | ||
| - | [SerializeField] | ||
| - | [EnumToggleButtons] | ||
| - | [Title(" | ||
| - | private SenaraiBangunan senaraiBangunan; | ||
| - | |||
| - | private Bangunan bangunan; | ||
| - | private List< | ||
| - | | ||
| - | |||
| - | private void Start() | ||
| - | { | ||
| - | bangunan = new Bangunan(); | ||
| - | bangunanChild = new GameObject(); | ||
| - | bangunanList = GameObject.Find(" | ||
| - | bangunan = bangunanList[(int)senaraiBangunan]; | ||
| - | |||
| - | |||
| - | Debug.Log(" | ||
| - | |||
| - | instantiateNewHologram(); | ||
| - | setActiveHide(false); | ||
| - | } | ||
| - | |||
| - | public void openSearch() | ||
| - | { | ||
| - | var button = GameObject.Find(" | ||
| - | button.openObjet(); | ||
| - | |||
| - | tmp.text = bangunan.namaBangunan; | ||
| - | GameObject.Find(" | ||
| - | GameObject.Find(" | ||
| - | GameObject.Find(" | ||
| - | } | ||
| - | |||
| - | |||
| - | private void instantiateNewHologram() | ||
| - | { | ||
| - | var newItem = Instantiate(this, | ||
| - | bangunanChild = newItem.gameObject; | ||
| - | bangunanChild.transform.localScale += new Vector3(0.01f, | ||
| - | bangunanChild.transform.SetParent(this.transform); | ||
| - | Destroy(bangunanChild.GetComponent< | ||
| - | bangunanChild.layer = LayerMask.NameToLayer(" | ||
| - | bangunanChild.GetComponent< | ||
| - | |||
| - | } | ||
| - | |||
| - | public void setActiveHide(bool x) | ||
| - | { | ||
| - | bangunanChild.SetActive(x); | ||
| - | } | ||
| - | } | ||
| </ | </ | ||
| - | <file | openSearch() > | + | <file | LerpToBuilding() > |
| - | This method | + | When this method |
| </ | </ | ||
| - | |||
| - | <file | instantiateNewHologram() > | ||
| - | Create hologram when mouse pointed - it will duplicate object set as child and increase size to 0.01 | ||
| - | </ | ||
| - | |||
| - | <file | setActiveHide(bool x) > | ||
| - | active and deactive hologram object | ||
| - | </ | ||
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